Ludovica

Italy and the Nuclear Ban Treaty: A Hesitant Opening?

Istituto Affari Internazionali (16 June 2022)

Ludovica Castelli

The Treaty on the Prohibition of Nuclear Weapons (TPNW) is the first legally binding international treaty whose aim is to ban nuclear weapons comprehensively. Substantially, it hinges on the lethal humanitarian and environmental impact of nuclear weapons and is thereby aimed at further stigmatising their use, including in the domain of nuclear deterrence.


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Ludovica Castelli

More Publications

Cambridge Center for Existential Risk workshop : War Gaming and the Third Nuclear Age

1st March 2022

March 1 2022, Prof. Futter presented a talk titled ‘War Gaming and The Third Nuclear Age’ at the Cambridge Center for Existential Risk. 

You can download the presentation here:

Professor Andrew Futter

TNA Project Runs procurement politics simulation

12th January 2022

The Third Nuclear Age Project Team ran a simulation of the politics of technological procurement.  The players were briefed on their starting positions and then were left free to choose whatever technologies they felt their team required to maintain national security over the long-term. This closed game was part of a process of developing and refining scenarios for future events with stakeholders.

Held at the imaginary “ERSATZ” classification level, the players took on the roles of senior defence procurement bureaucrats in the fictional region of “Archipelagia.” Each turn simulated 3 years of in-game time, allowing players to see the consequences of their procurement decisions and respond to their regional rivals. Competition was intense, and the players’ decisions resulted in a deteriorating security environment. At its conclusion, the game designers extrapolated how a military crisis in the region would play out in light of the new weapons capabilities that the players had selected.

Feedback from the players was incredibly positive, highlighting requirements and implications for the methodology of future games.

The finale session gave players an overview of actions taken by the game designers and their opponents – actions that were otherwise secret while the game was in progress.

The briefing was delivered by the fictional superpower’s military featured in the game.