Simulations

Cambridge Center for Existential Risk workshop : War Gaming and the Third Nuclear Age

1st March 2022

March 1 2022, Prof. Futter presented a talk titled ‘War Gaming and The Third Nuclear Age’ at the Cambridge Center for Existential Risk. 

You can download the presentation here:

Professor Andrew Futter

TNA Project Runs procurement politics simulation

12th January 2022

The Third Nuclear Age Project Team ran a simulation of the politics of technological procurement.  The players were briefed on their starting positions and then were left free to choose whatever technologies they felt their team required to maintain national security over the long-term. This closed game was part of a process of developing and refining scenarios for future events with stakeholders.

Held at the imaginary “ERSATZ” classification level, the players took on the roles of senior defence procurement bureaucrats in the fictional region of “Archipelagia.” Each turn simulated 3 years of in-game time, allowing players to see the consequences of their procurement decisions and respond to their regional rivals. Competition was intense, and the players’ decisions resulted in a deteriorating security environment. At its conclusion, the game designers extrapolated how a military crisis in the region would play out in light of the new weapons capabilities that the players had selected.

Feedback from the players was incredibly positive, highlighting requirements and implications for the methodology of future games.

The finale session gave players an overview of actions taken by the game designers and their opponents – actions that were otherwise secret while the game was in progress.

The briefing was delivered by the fictional superpower’s military featured in the game.

Derby House Principles

We are delighted to announce that the Third Nuclear Age Project is now signed up to the Derby House Principles on diversity and inclusion in professional wargaming

This means that:

As professional gamers we are committed to the Derby House Principles:

1. Promoting inclusion and diversity in professional wargaming, through the standards we set, the opportunities we offer, and access to activities we organise.
2. Making clear our opposition to sexism, racism, homophobia, and other forms of discrimination across the board, as well as in wargaming.
3. Encouraging a greater role and higher profile for colleagues from underrepresented groups in our professional activities.
4. Seeking out and listening to the concerns and suggestions of our colleagues as to how our commitment to diversity and inclusion could be enhanced.
5. Demonstrating our commitment to diversity and inclusion through ongoing assessment of progress made and discussion of future steps.

As a team we feel it is particularly important for us to publicly commit to these principles as we plan to ramp-up the conflict simulation component of our project over the next two years. We want to ensure that these professional skills, increasingly valuable in the national security job market, are available to all regardless of background. These commitments closely complement one the primary objectives of the Third Nuclear Age project, which is to equip and develop the next generation of nuclear policy analysts.